using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace WindowsGame1
{
	public class GameObject
	{
		public Model Model { get; set; }
		public Vector3 Position { get; set; }
		public bool IsActive { get; set; }
		public BoundingSphere BoundingSphere { get; set; }

		public GameObject()
		{
			Model = null;
			Position = Vector3.Zero;
			IsActive = false;
			BoundingSphere = new BoundingSphere();
		}
	}
}